Project information: Title: Exploring the impact of gamification on engagement in a statistics classroom Abstract: In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation, and deeper understanding among students. This study investigates the effect of gamification on student engagement in a flipped statistics classroom environment. The findings suggest that gamification strategies, when effectively implemented, can have a positive impact on student motivation and engagement. This paper concludes with recommendations for educators, potential challenges such as superficial engagement and demotivation, and future directions for research to address these challenges and further explore the potential of gamification in fostering student success. Authors: Eilidh Jack, University of Glasgow (https://orcid.org/0000-0002-0017-8242), Craig Alexander, University of Glasgow (https://orcid.org/0000-0001-6734-747X), Elinor Jones, University College London (https://orcid.org/0000-0003-2551-8765) Files: 'Exploring the impact of gamification on engagement in a statistics classroom.xlsx' - Anonymised data relating to engagement in activities for students who consented to participating in study. The dataset contains the following variables: * AnonID: Anonymous ID * Attempt: Date and time of attempt of activity in 'dd/mm/yyyy hh:mm' format * Quiz: Number of associated activity (quiz) * Deadline: Data and time that activity should have been completed by in 'dd/mm/yyyy hh:mm' format * Week: Corresponding week in semester the activity was scheduled for * Year: Academic year in which activity took place * Semester: Semester in which activity took place